Course / AR VR XR
AR VR XR
Embark on a transformative journey into the world of Augmented Reality (AR), Virtual Reality (VR), and Extended Reality (XR) development with our comprehensive course. Master the foundational principles and cutting-edge technologies that define the immersive experiences of today’s top AR VR XR solutions.
Course Name
AR VR XR
Course Duration
320 Hours
Course Engagement
Live Classes
Rewards
Certification
When do you want to start?
Started in IT thanks to Blockverse
AR VR XR training from BlockVerse Academy
Are you captivated by the possibilities of Augmented Reality, Virtual Reality, and Extended Reality? Dive deep into the AR VR XR Developer course offered by BlockVerse Academy. In this immersive training, you’ll actively explore the creation of captivating virtual worlds and interactive experiences.
Ready to embark on this exhilarating journey? Enroll with us today. For those seeking more details about our AR VR XR Developer training, our institution, and the exciting opportunities that lie ahead, read on; we’ve got all the information below.
You will learn this
Our AR VR XR Developer course is tailored for individuals passionate about crafting immersive digital experiences. Through a series of engaging modules, we guide you through the following key areas:
Module 1 : Introduction
- Introduction
- Registration and installing
- Project preview
- Actor Preview
- Select Editing Mode
- Environment
Module 2 : Level Editor Overview
Select Editing Mode
- Viewport I –Navigating Within the Viewport
- Viewport II – Moving, Rotating, and Scaling
- Viewport III – Snapping
- Viewport IV – Different Ways To View Your Level
- Content Browser I – Overview & Finding Content
- Content Browser II – Adding, Importing, and Saving
- Content Browser III – The Settings Menu
- Content Browser IV –Content Browser Windows • Details Panel I – Details Panel Interface Details Panel II The Transform Category
Module 3 : Actor Components
Brushes • Materials • Lights • Atmosphere & Clouds •
Player Start • Components • Volumes
- Tutorial 1 – Creating the Sky
- Tutorial 2 – Creating the Playing Area
- Tutorial 3 – Building the Inner Structures of the Level
Module 4 : Introduction to Blueprints
- Variables • Functions • Flow Control I • Flow Control II
- Accessing Actors Within the Level Blueprint • Blueprint Classes
- Tutorial 4 – Building the Elevator Platform
- Tutorial 5 – Creating the Enemies
- Tutorial 6 – Creating a Rotating Door
Module 5 : Players and Input
Game Modes • Pawns • Characters • Controllers
- Input Mapping • Tutorial 7 – Creating a Playable Character
Module 6 : Collision
- Collisions I – Collision Volumes
- Collisions II – Collision Events
- Collisions III – Causing Damage Due to Collisions.
- Tutorial 8 – Adding a Damage System to the Game •
- Tutorial 9 – Creating the Orb Item
Module 7 : User Interfaces
UMG Overview • Root Widget • Canvas Panel • Horizontal Box & Vertical Box
- Grid Panel & Uniform Grid Panel • Common Widget Properties, Visual
Designer• Text Widget • Button Widget • Border Widget & Image Widget •
Progress Bar Widget • Check Box Widget • Scale Box & Size Box
- Tutorial 10 – Creating the HUD • Tutorial 11 – Damage Tint and Collect Item Tint
- Tutorial 12 – Restrict Door Opening and Creating a Pause Menu
- Tutorial 13 – Game Over and Win Screen Menus
Module 8: Audio and underlying concepts
- Audio I – Audio Overview & Sound Waves
- Audio II – Sound Cues
- Audio III – Attenuation
- Audio IV – Importing and Converting Audio
- Tutorial 14 – Adding Audio to the Game
Module 9: Single Player game creation
Downloading Content from the Epic Games Launcher • Importing 3D
Objects from the Internet • Packaging • Tutorial 15 – Packaging the
Game • Make game (temple Run)
Module 10 : Multiplayer game creation
Replication – Relevancy – Rep Notify – Run on server – Run on Client – On Rep
Module 11 : C++ Lectures
C++ basic – C++ framework over Unreal
Module 12 : Sessions
Session Hosting – Session finding – Joining session
Module 13 : Gun shooting and Animation montages
Gun shooting – Replication gun pitch – Replication damage kill – Grenade trajectory – Throwing grenade – Animation montages – Crouch – Turrets – Portal Jump – NPC – Ais with basic locomotion – AI Attach – Smart AI senses
Module 13 : Story Telling
Creating compelling stories and experiences
Key technique for a Full Stack Web Developer.
Why we should go with this
Started in IT thanks to Blockverse
AR VR XR Developer - An Exciting Career Path?
If you’re considering a career as an AR VR XR Developer and want to explore the advantages of this exciting role, here’s a glimpse:
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Thriving opportunities in industries like gaming, healthcare, education, and more
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Dynamic and innovative work environment with the chance to work on groundbreaking projects
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Opportunity for continuous growth and specialization in emerging technologies.